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![]() ![]() Shoot all of them at the enemies below the tower. You will find a bunch of RPGs in the tower. Easy "Mile High Club" achievementĮasy "The Man In The High Tower" achievementĪt the start of Mission 15: Heat, there is an old church on the right side. ![]() Try it on the lowest difficulty if you run have any issues. This can be very tricky on the Veteran difficulty because the helicopter instantly kills you. Shoot the helicopter a second time to destroy it. Then, quickly run back inside and grab another stinger. Exit through the backdoor and a helicopter will shortly appear. Take out the guards and grab a stinger missile from inside the church. This can be done on any difficulty, but the video was captured on the Veteran difficulty.Īfter killing the first group of enemies in Mission 13: All Ghillied Up, you will reach a church. Always perform headshots and make sure the enemy bodies are not found and the kills are not noticed. Follow the captains instructions and take out the enemies stealthily. In Mission 13: All Ghillied Up, you play as a sniper in a Ghillie suit and have to follow Captain MacMillan. Eliminate him, grab his gun, and kill 5 enemies with it in the next encounter to get the "Desert Storm" achievement. Just run around the side of the area to find him. In that same area is a guy hiding behind a container. Afterwards your team will throw a flashbang into the next room and kill the enemies for you (there is also an intel computer in the area). Halfway through Mission 2: Crew Expendable ("Secure The Package" objective), you will go through a corridor and get attacked by several enemies. You will also get the "Bird On The Ground" achievement from doing this. Quickly grab the three rocket launchers from the fence and shoot them down (from left to right). During the "Fall Back to the Farm to the North" objective, when you approach the farm, three helicopters will appear behind you. The minigun is inside a crashed helicopter. You can shoot down five helicopters with a minigun after defending the church and going up a hill. During the "Fall Back and Defend the Southwestern Approaches" objective is the first helicopter encounter of the mission. The "Flyswatter" achievement is split across two sections of Mission 15: Heat. This bonus will deduct 3 seconds from your actual time - which is crucial to beating the 15.1 seconds requirement to get the "Best Of The Best" achievement.Įasy "Bird On The Ground" and "Flyswatter" achievements Also, make sure to get the 3 second bonus for accuracy. Moving and shooting through cover can make all the difference. If you were standing idle until the flash grenade explodes, you will lose 1-2 seconds. While moving, shoot the two targets through the wall. Throw a flash grenade in the room and as you do, move out of the cargo ship and towards the ending point. Shoot the two targets while moving through the room and again the two targets in the next room. Immediately ready a flash grenade and throw it into the next room. Shoot the next target as you walk by, then the one downstairs. First, shoot the two targets in the middle, both with one hit as you pass by (line them up for one shot). You must shoot several training targets while navigating through a cargo ship mockup. No Fighting in the War Room - 10:00Īfter meeting with Captain Price in Mission 1: F.N.G., you must do the Ship Training course. You do not have to collect them again if you die.ġ. Thus, you can quit out to the main menu right after collecting them and not lose them. All intel pieces are saved instantly when picking them up. While on a mission, you can also view the number of available intel by pausing the game. Your total number of intel can be seen in the "Intel Cheats" section of the main menu. In mission select, you can view how many you have found in each mission. You can get them through mission select at any time. Collect all intel computers to get the "Eyes And Ears" and "Look Sharp" achievements and unlock several cheats (such as infinite ammo). Search the indicated locations to find all 30 intel computers. Successfully complete Story mode on any difficulty, and watch the entire credits to unlock the Mile High Club mission. Frag grenades are more powerful.Ī Bad Year: 15 Intel pieces. Silent Movie mode graphics are black and white, dust and scratches fill the screen, game plays at two times the speed, and the music becomes piano music.Ĭluster Bombs: 10 Intel pieces. Cheat optionsĬollect the indicated number of intel pieces (enemy laptop computers) hidden throughout the game to unlock the corresponding cheat option:ĬOD Noir: 2 Intel pieces. The cheat menu can be found at the options menu while playing the game. Successfully complete the game on any difficulty to unlock the cheat menu and Arcade mode. ![]() Not with the G513 Carbon since I’ve shifted between using the keyboard on gameplay and productivity purposes and I enjoyed both experiences.īoth the Logitech G502 Hero gaming mouse and the Logitech G513 Carbon gaming keyboard did deliver a satisfying gaming experience that gamers will enjoy. Mechanical keyboards work best for gaming, though for typing the rather loud noise can sometimes be an annoyance. I’ve been using the keyboard for a couple of weeks, and the G513 Carbon does deliver on its promise. The G513 Carbon features Romer-G Linear Switch, Logitech’s new technology that will give a quieter press about 25 percent faster keystroke. This includes various effects including one where it can sync with your current gaming setup. Using the new LightSync technology, you can also fully customize the keyboard’s RGB lighting. The G513 Carbon also includes a USB passthrough port for extra peripherals, though it’s limited to only USB 2.0. The wide gaps below the keys also mean that it’s easier to get it dirty – but that also means it’s easier to clean. The floating keycaps on the G513 Carbon also mean that it’s easier to type on or press during gameplay. The brushed metal exterior is also great for sweaty and oily hands since it won’t smudge, unlike other glossy surfaces. Still, the overall look and feel of the keyboard are solid and it looks well built. This mechanical keyboard gets all the features right: RGB lightning, a new linear switch and it even includes a nifty palm rest for those long hours of gaming.ĭesign-wise the G513 Carbon doesn’t have anything that makes it stand out from the crowd. If you’re looking for the best gaming keyboard, make it the G513 Carbon. There isn’t a time where we felt any unusual movements, making this one of the most accurate gaming mice we’ve used. Playing Fortnite and PUBG, the G502 Hero impressed us by keeping up with the super fast movements of our hands. This sensor gives the G502 accurate tracking and supports a DPI from 100 to a whopping 16,000. But the standout feature of the G502 Hero may have to be the new ‘Hero’ sensor. Like all gaming mice, the G502 Hero’s bottom part can be modified to include up to five sets of 3.6-gram weights, which can help on gameplay depending on how you use it.Īll the usual bells and whistles are there: 1,000 Hz polling rate along with a 1 ms response time. These buttons are also customizable using Logitech’s software. My medium-sized hands didn’t have any problems using the mouse for hours playing games, though I could imagine the G502 Hero to be a little bit small if you have bigger hands. The lights showcase the DPI indicators along with the Logitech logo.īuttons on the G502 Hero are conveniently located and has a more aesthetic feel. The G502 Hero includes RGB lightning that you can of course customize. It’s a sturdy build and design that should satisfy gamers. The exterior is covered in a matte finish, along with a metal scroll that supports notched and infinite scrolling. The extreme looks do point that this is a mouse that’s indented for gamers – even my friends pointed out that looks like the Batmobile. The upgraded G502 Hero keeps the design of the original G502 while adding a whole new sensor that gamers will love. We have of Logitech’s latest gaming devices for review: the Logitech G502 Hero gaming mouse and the Logitech G513 Carbon gaming keyboard. Logitech’s line of gaming peripherals have always proven that it just doesn’t do these accessories just for the sake of doing them – but in fact, it offers a whole new way of how you can enjoy playing your games. ![]() Let’s take a look at these new gaming peripherals from Logitech. A fun, and sometimes challenging retread in parts, but a retread nonetheless.Another Nintendo 3DS exclusive title and it’s a 2D-Mario. 2 little more than a retread of past glories. But it's overshadowed by a real lack of imagination in its level design, which makes New Super Mario Bros. Sure, there are some throughly enjoyable moments to be had, and at times a little of that Mario brilliance shines through too. ![]() But then, its halfhearted implementation is indicative of a game that's very much a by-the-numbers Mario experience. It's a shame that the co-op fails to live up to the heady heights of its Wii counterpart. Instead, it's a constant battle to stick together, lest you get separated, trapped in a bubble, and left to float around aimlessly while you wait for your partner to free you. Here it's limited to two players, and there's no sign of the on-the-fly screen resizing that made galavanting around levels and stomping heads such fun. It's your choice whether or not to indulge in the suit's life-saving powers, but bear in mind that the shame of its use is forever reflected in your profile stars, which lose their shiny gold lustre.Ĭooperative play lets you enlist a buddy's assistance, and is similar to co-op in New Super Mario Bros. So too does the sparkling white tanooki suit that grants invincibility, should you fail a level one too many times. With so many coins to collect, extra lives are bountiful commodities that-when coupled with the dull level design-make things too easy. Sadly, without online leaderboards, you're limited to only sharing that score with others via SpotPass, which limits its appeal. The fun lies in the challenge, and in the bragging rights of attaining a romance-destroying high score. And if you don't mind hurtling down a path of self-destruction, you can collect more than a million coins, which is expedited by a bevy of coin-spilling contraptions and hidden blocks.Ĭoin Rush mode further pushes those shiny chunks of gold, challenging you to complete three-level runs against the clock, without dying, while collecting as many coins as possible. ![]() 2 is an addictive pastime, and compelling enough to keep you entertained after you defeat Bowser and his crew of subordinates. With star coins, red coins, warp pipes, extra lives, and so much more to discover, New Super Mario Bros. There are, of course, many secrets to uncover too, a few (perhaps too few) of which challenge veteran players and push newcomers to the brink of frustration. Others still are all about sheer speed, with the screen pushing you swiftly onward while you manoeuvre your way around vicious spikes and fireballs. Some levels require precise, well-timed leaps across vast chasms, while others require more methodical hops over streams of Bullet Bills and meandering Bob-ombs. You leap around the screen with the tight precision of a gymnast, collecting coins and bringing swift, brutal revenge to the many weird and wonderful assailants of the Mushroom Kingdom. 2 remains a thoroughly competent and enjoyable platformer. That magical Mario spark that promises new and brilliant ideas each and every level is painfully missing.īut even at its monotonous worst, New Super Mario Bros. There's a lack of variety and imagination to the level design that makes the stages some of the blandest and most repetitive to ever grace a Mario game. It's all so familiar, and all so… regular. Mario's many suits let you unleash fireballs, fly through the air, and-in the only noticeable addition-turn blocks of stone into rivers of gold. Pipes deliver you underground to solve short block puzzles and to the ocean to defeat the dreaded jellyfish armies, or catapult you to hidden areas of the map where the coins are plentiful and the obstacles are minimal. The bright 2D levels challenge you with platforms that swoop furiously around the screen, disappear in midair, or creep along the floor like expeditious slugs on a sun-baked sidewalk. And as you leap your way through more than 80 courses of platforming challenges, your mind is drawn to the familiar so immediately that it's difficult to see what has been added. Mario's thoughtfully concocted plan of rescue-stomp on everything that moves while ingesting copious amounts of state-altering mushrooms-is hardly going to catch Bowser off-guard either. ![]() ![]() Such familiarity also raises the question: What exactly is new here? The story, where Princess Peach is helplessly dragged away to yet another castle is a tale that feels as old as time itself. By clicking 'enter', you agree to GameSpot's ![]() The modder has said that issues like this will be patched in future updates. One of which is potentially hilarious, in which Claire's head disappears during one of the cutscenes. There are some tweaks that do need to be implemented as well. Currently, the character model for Claire, whose popularity with Resident Evil fans has inspired cosplayers, only has her default jacket from the RE2 remake, though there are plans to add more costumes over time, such as her tank top and military outfit. RELATED: Resident Evil 3 Remake Mod Turns Nemesis Into Santa ClausĭigitalZky also said that the mod isn't quite done yet. The modder has also done some other Resident Evil mods, such as making some new outfits for Jill. The mod swaps out Jill Valentine for the RE2 character, with the modder saying that this is their most ambitious project to date, and their first time porting a full character over to another game. Posting the file to Nexus Mods a few days ago, user DigitalZky has managed to port Claire Redfield over into Resident Evil 3. Now, another user has modded the game to add an aspect that has surprisingly not been thought of until now. Recently, one modder uploaded an add-on which makes the remake of Resident Evil 3 extremely difficult. The modding community alone is helping to keep the series alive with fresh content that either changes the look of the games, or make them more challenging. The Resident Evil franchise is not showing any signs of slowing down any time soon, with the newest iterations rekindling its horror roots after a couple of lackluster entries. Apart from that and the occasional new game, the story of Goku and friends was stagnant. A near-lethal blow came in the form of 2009’s live-action Dragonball: Evolution, which dropped a white Goku into high school while stranding poor James Marsters under layers of makeup to play Piccolo. There were threats to the momentum as fandom subsisted on a finite body of material. so many AMVs), made Goku and company into pop culture icons in the West as much as Japan. That constant TV presence alongside the various anime films, the manga (published in the US by Viz which, once the Raditz Saga began, renumbered and retitled it as Dragon Ball Z to avoid confusing kids), the merch, a near-yearly stream of tie-in video games and a constant, passionate Internet fandom (that ranged in everything from fan art to Team FourStar’s glorious Dragon Ball Z Abridged YouTube series to just. The series, and its later HD-remastered and recut form, Dragon Ball Z Kai, have been a staple of cable (and occasionally broadcast) programming ever since, with Kai currently airing on Adult Swim and the Saturday night Toonami block in the United States. ![]() (And by some people, I mean me.)ĭragon Ball and Dragon Ball GT, an anime-original sequel that had minimal involvement from franchise creator Akira Toriyama, were released and dubbed as well, but it was Dragon Ball Z specifically that cemented Goku, Gohan, Vegeta, Piccolo and the rest in the wider global consciousness. Some people are still holding on to the Krillin figures they got from an early-2000s Burger King Kids’ Club promotion. A merchandise craze amplified the Western fandom vortex funk/R&B weirdo Thundercat’s 2017 song “Tokyo” is all about how a Goku slap bracelet picked up at the dentist turned him into an otaku (and finishes with the immortal line, “Goku fucking ruined me”). Dragon Ball Z exploded in popularity once it began airing on Toonami in 1998, while DVD box sets (which you’ll still find) lined Best Buys, Targets and box stores around North America. Cartoon Network, for all the success Dragon Ball Z bought it, was the series’ third broadcaster, with previous attempts on syndication and UPN (yes, UPN) falling flat.īut once the franchise stuck, it stuck hard. And it took multiple tries to catch on: a 1989 dub of the original Dragon Ball anime by Robotech creators Harmony Gold and a 1995 Canadian-produced version by Funimation both failed to find audiences. For one thing, the series wasn’t even shopped around to American broadcasters until after the manga and Dragon Ball Z had already concluded to Japan (finished shows being easier to sell to foreign markets). ![]() How Dragon Ball c ame backĭragon Ball’s life in the West - specifically, America - is an odd one. But to better enjoy the triumph, it’s worth reflecting on the long road it took to get here. Given that us Millennials are now in the prime of life as far as advertisers are concerned, and that the majority of them grew up watching anime - either on TV or fansubbed online - this sort of thing is a long time coming. That’s an impressive feat, and a long time coming. ![]() The 20th Dragon Ball film and the first to tie into the recently ended Dragon Ball Super anime, the film was the highest-grossing movie in America the day it opened and eventually racked up over $30 million at the U.S. One of the more bemusing box office successes of 2019 is Dragon Ball Super: Broly. ![]() ![]() A differential signal delay circuit for preserving the timing relationship of voltage level crossovers between a primary and a complementary phase of a differential logic signal, the differential signal delay circuit comprising: The delay circuit of claim 1 wherein the minimum voltage level clamping means sources one unit of current into a node when the voltage therein reaches the minimum clamped level. The delay circuit of claim 1 wherein the maximum voltage level clamping means drains one unit of current from a node when the voltage therein reaches the maximum level. The delay circuit of claim 1 and further comprising means for applying voltage control signals to the first and second current sources and the current sink for balancing currents. a primary phase switch connected between the primary node and the current sink responsive to the voltage level of the primary phase of the differential signal for connecting and disconnecting the primary node with the current sink andĪ complementary phase switch connected between the complementary node and the current sink responsive to the voltage level of the complementary phase of the differential signal for connecting and disconnecting the complementary node with the current sink. ![]() The delay circuit of claim 1 wherein the comparator means further comprises: A phase transition delay circuit for a differential signal with a primary phase and a complementary phase, the delay circuit comprising: Wherein the first and second voltage controlled current sources provide current at substantially the same rate and wherein the current sink sinks a current having a magnitude substantially equal to the sum of the currents from the first and second voltage controlled current sources. Means coupled to the primary and complementary nodes for clamping the minimum voltage levels thereon at a predetermined level Ĭomparator means connected to the input terminals for connecting the complementary node to the current sink when the primary phase is more positive than the complementary phase and for connecting the primary node to the current sink when the complementary phase is more positive than the primary phase Means coupled to the primary and complementary nodes for clamping the maximum voltage levels thereon at a predetermined level Second capacitive means of substantially the same capacitance of as the first capacitive means connected to the complementary node
![]() “Eventually, those crystals dissolve,” says Byrd. Even without treatment BPPV is a self-limiting disorder. ![]() ![]() In other cases, the patients are referred to specially trained physical therapists for vestibular rehabilitation, which helps train the balance system in the brain to function better. Sometimes patients can perform exercises at home to gradually reposition the crystals over several weeks. The standard treatment for BPPV is a maneuver intended to move the crystals to a less sensitive part of the ear canal. Looking up at a high shelf, such as at the grocery store, or leaning back in the chair in a hair salon or dentist’s office often brings on the spinning sensation.Īn antinausea medication, like Antivert (meclizine), relieves the symptoms in some people but causes drowsiness. “But most times, we don’t really understand why people get it.” The term “benign” is applied to BPPV because it is not life-threatening, but BPPV can be problematic in daily life. Michael Byrd, MD“You sometimes see BPPV in people who have had some type of head trauma that’s caused some of those crystals to loosen,” says Michael Byrd, MD, assistant professor of otorhinolaryngology-head and neck surgery at The University of Texas Health Science Center at Houston (UTHealth) Medical School. The false information doesn’t match perceptions from the eyes, muscles and joints, and creates the sensation of spinning. Changing the position of your head or body causes the crystals to swirl around, stimulating the hair cells in the inner ear and sending a false message to the brain that the body is moving, even though it is not. In BPPV, microscopic crystals in the inner ear get loose and float in the fluid of the inner ear canal. Vertigo is typically associated with the vestibular system, a part of the inner ear used for balance and spatial orientation. And the elderly are more prone to dizziness than younger people. After a night of trying to sleep sitting up, Smith visited her primary care physician, who diagnosed Benign Paroxysmal Positional Vertigo (BPPV).īPPV is one of the most common causes of dizziness, causing about 40 percent of dizziness among the elderly, according to a 2008 study in the Journal of Laryngology and Otology. Turning or tilting her head or - even worse - trying to lie down brought back the disturbing symptoms. It took about half an hour of sitting upright, facing straight ahead, sipping ginger tea and nibbling soda crackers before she felt relief. Gripping her husband’s supportive hands, Smith was able to stay upright, but nausea made her gag. Falling back on the bed, she called for help from her husband. She closed her eyes tightly until the feeling subsided. When she rolled onto her back and opened her eyes, she felt that everything was spinning. Mary Smith,* 68, was lying on her stomach with her head turned to one side. Experiencing vertigo may cause you to lose your balance and possibly your lunch. It’s a specific kind of dizziness not to be confused with lightheadedness, which is a feeling of weakness, as if you were about to faint. The sensation that you are spinning, or that the world around you is spinning, is called vertigo. Remember, when you were a kid, twirling around and around until you fell, laughing, in the grass, while the world seemed to continue spinning around you? That delightful feeling is not so delightful when you’re an adult - and you’re not twirling around on purpose. These templates are loaded into the editor that came with your controller and will map it to FL Studio. ![]() ![]() In fact there are a number of controller templates in the FL Studio installation directory (\Program Files\Image-Line\FL Studio\System\Hardware specific). FL Studio supports the connection of multiple devices, though to avoid conflicts it can be a good idea to assign each one a unique MIDI channel to work on. In terms of getting MIDI in you can use your computer’s keyboard, a regular MIDI keyboard or a more specialised MIDI control surface. This lets you incorporate older, more traditional hardware that might be fiddly to program into the much more user-friendly world of FL Studio where putting together complex parts is much easier than it ever was using outboard kit. You can use MIDI tracks to trigger external hardware too of course, and route the audio signal from synths, drum machines and other MIDI hardware back into FL Studio for recording. In fact the only thing that uses resources is whatever yous end the MIDI to in order to make sound, typically a software instrument. It’s weightless too, meaning that MIDI data uses virtually no space and no CPU power. I've been producing music for over 10 years, and have released over 150 tutorials on YouTube about FL Studio and music production. MIDI can be copied, pasted, altered, manipulated and re-routed easily. This is THE COURSE to take in regards to FL Studio Beginner Courses Hey - I'm GratuiTous. The great thing about basing a lot of your composition on MIDI tracks is that they are almost endlessy flexible, with none of the limitations of digital audio files. ![]() ![]() Lighting is a complex topic, especially when you are working with 2D elements in a 3D world. Since I started to develop for grease pencil, one of my first idea was to add some type of lighting support. The VFX modifiers can be different for each object, so we can activate VFX blur for one object while keeping other objects sharp. This is done using a full screen shader that works as a filter for the image. To solve this “look only” modifiers, I designed the VFX modifiers, that work in a similar way to the Eevee viewport effects, affecting the look of the image of the grease pencil object. In some cases, however, the modifier was not modifying the stroke properties, as all 3D meshes modifiers do, but changing their look only. Grease pencil has some special requirements that could be handled with modifiers. This is the current list of the new modifiers. Finally, with the help of Joshua (Leung), we got a better design and implementation. I did an initial design and after a lot of trial and error, I got something that worked, but after some review by other developers, the initial design required some changes to keep better aligned with the general Blender modifiers design. The first step to implement this for grease pencil was to determine how to reuse the current infrastructure, while customizing it to the 2D requirements. Modifiers are something we use everyday in 3D, but it’s something totally new in grease pencil. This multi frame edition saves a lot of time to animators. ![]() You can select the frames affected using the Dopesheet. The Hero team requested a way to change multiple frames at the same time, so I developed a new multi frame edition mode that allows changing several frames at the same time. The problem with onion skinning is that you can only “see” the animation, but you cannot edit the drawings. You usually use the onion skinning available (I added support for more onion skinning modes too). When you are doing a 2D animation, it’s very common to need to redraw or touch several frames in order to get a smooth animation. Thanks to Daniel Lara and Matias Mendiola for providing the demonstration videos of this article. Let’s review some of these new features and changes we have been working on. Sometimes the changes were simple modifications of default values but other times the changes were bigger like the multi frame editing falloff. Therefore the Hero open movie is a perfect way to improve grease pencil.ĭuring these weeks the Hero team has requested a lot of new features and adjustments to adapt grease pencil to the production workflow. Working in a real production is the best way to fine tune a software and find the real artistic requirements as well as to polish workflows. Lara is on production for several weeks already, working in a daily basis with the Grease Pencil branch. But this challenge makes more exciting to work in an area that can change how 2D animation will work in the future.Ĭhristmas is around the corner and the Hero open movie directed by Daniel M. Grease pencil has something very special, because you need to keep the feeling of a 2D animation inside a 3D environment, integrating these two worlds smoothly. Since then, I have done more than 1,100 commits for grease pencil as a volunteer and I think it’s time to write my first blog entry. Spring 2016, I was playing around with Blender 2.77 grease pencil when I noticed a bug in the stroke filling, so I decided try to fix it and contribute to the Blender project. |
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